<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Kommentare zu: Working on KWin Shaders</title>
	<atom:link href="http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/</link>
	<description>From the land of wobbly windows</description>
	<lastBuildDate>Thu, 11 Mar 2010 00:58:18 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Von: Wyall</title>
		<link>http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/comment-page-1/#comment-7318</link>
		<dc:creator>Wyall</dc:creator>
		<pubDate>Tue, 24 Nov 2009 19:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martin-graesslin.com/blog/?p=409#comment-7318</guid>
		<description>Sorry, I&#039;m not so well educated in KDE :P Does this glow mean that blue &quot;frame&quot; around the active window? I&#039;m even a bit confused :) Hope my english is understandable</description>
		<content:encoded><![CDATA[<p>Sorry, I&#8217;m not so well educated in KDE <img src='http://blog.martin-graesslin.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Does this glow mean that blue &#8220;frame&#8221; around the active window? I&#8217;m even a bit confused <img src='http://blog.martin-graesslin.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Hope my english is understandable</p>
]]></content:encoded>
	</item>
	<item>
		<title>Von: Martin</title>
		<link>http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/comment-page-1/#comment-7292</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martin-graesslin.com/blog/?p=409#comment-7292</guid>
		<description>Of course I will keep the compability with the old world. That is there will either be a new backend or the OpenGL backend is changed in a way that it does not use the old code when shaders are used. Currently I&#039;m working on the second approach. But I don&#039;t know yet if that will work as for OpenGL ES we have to #ifdef away the old world.

For new stuff in effects using OpenGL 3 functionality it will be the same as currently with OpenGL 2 - additional features will only be available if the hardware supports it or an optimized version is used. So I want to implement the Magic Lamp effect with a geometry shader and of course I can keep the old code.</description>
		<content:encoded><![CDATA[<p>Of course I will keep the compability with the old world. That is there will either be a new backend or the OpenGL backend is changed in a way that it does not use the old code when shaders are used. Currently I&#8217;m working on the second approach. But I don&#8217;t know yet if that will work as for OpenGL ES we have to #ifdef away the old world.</p>
<p>For new stuff in effects using OpenGL 3 functionality it will be the same as currently with OpenGL 2 &#8211; additional features will only be available if the hardware supports it or an optimized version is used. So I want to implement the Magic Lamp effect with a geometry shader and of course I can keep the old code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Von: Stefan</title>
		<link>http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/comment-page-1/#comment-7289</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Mon, 23 Nov 2009 19:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martin-graesslin.com/blog/?p=409#comment-7289</guid>
		<description>When we&#039;re talking about OpenGL ES/3, I&#039;m missing some information: Will you keep compatibility with graphics drivers that do not support the new, shiny OpenGL 3 features?</description>
		<content:encoded><![CDATA[<p>When we&#8217;re talking about OpenGL ES/3, I&#8217;m missing some information: Will you keep compatibility with graphics drivers that do not support the new, shiny OpenGL 3 features?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Von: Stefan</title>
		<link>http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/comment-page-1/#comment-7287</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Mon, 23 Nov 2009 19:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martin-graesslin.com/blog/?p=409#comment-7287</guid>
		<description>You could wrap all required strings in Q_UNUSED(I18N_NOOP(&quot;Foobar&quot;)). Of course this requires that a) you know all strings and b) any actions comply with the hard feature freeze on Wednesday. (I think that b) is harder.)</description>
		<content:encoded><![CDATA[<p>You could wrap all required strings in Q_UNUSED(I18N_NOOP(&#8221;Foobar&#8221;)). Of course this requires that a) you know all strings and b) any actions comply with the hard feature freeze on Wednesday. (I think that b) is harder.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Von: Daniel</title>
		<link>http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/comment-page-1/#comment-7281</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 23 Nov 2009 12:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martin-graesslin.com/blog/?p=409#comment-7281</guid>
		<description>Great, that one feature will be enough for me to upgrade to 4.4 when it&#039;s out (not that I wouldn&#039;t anyway) :)

I&#039;ve tried numerous times installing nitrogen, but either somethings wrong with kubuntu packaging or I just don&#039;t have the fu. Or both.

Btw, you guys are doing a great job with the kwin effects though, they look smooth :)

Oh, and who do I talk to if I want to have the &quot;transparent cube&quot; effect always on, like compiz lets you?</description>
		<content:encoded><![CDATA[<p>Great, that one feature will be enough for me to upgrade to 4.4 when it&#8217;s out (not that I wouldn&#8217;t anyway) <img src='http://blog.martin-graesslin.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ve tried numerous times installing nitrogen, but either somethings wrong with kubuntu packaging or I just don&#8217;t have the fu. Or both.</p>
<p>Btw, you guys are doing a great job with the kwin effects though, they look smooth <img src='http://blog.martin-graesslin.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oh, and who do I talk to if I want to have the &#8220;transparent cube&#8221; effect always on, like compiz lets you?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Von: Martin</title>
		<link>http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/comment-page-1/#comment-7280</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 23 Nov 2009 12:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martin-graesslin.com/blog/?p=409#comment-7280</guid>
		<description>Qt3D won&#039;t be available till Qt 4.7. It would provide some advantages. But currently it&#039;s not yet an option. But my new implementation uses some of the new possibilities in Qt 4.6 like QVector3D.</description>
		<content:encoded><![CDATA[<p>Qt3D won&#8217;t be available till Qt 4.7. It would provide some advantages. But currently it&#8217;s not yet an option. But my new implementation uses some of the new possibilities in Qt 4.6 like QVector3D.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Von: shamaz</title>
		<link>http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/comment-page-1/#comment-7279</link>
		<dc:creator>shamaz</dc:creator>
		<pubDate>Mon, 23 Nov 2009 12:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martin-graesslin.com/blog/?p=409#comment-7279</guid>
		<description>Other comments are talking about blur... I&#039;m most interested in opengl es/3 :)
I think you&#039;re right to not include your work on 4.4, regression on a window manager could ruin the whole image of kde in reviews :(
I&#039;m quite impressed that &quot;after spending some hours hacking &quot; you already had a basic implementation... For me this means that a) you are very skilled, or b) that kwin code base is ultra clean :) (maybe both who knows :D)

Anyway, good luck for the rest !</description>
		<content:encoded><![CDATA[<p>Other comments are talking about blur&#8230; I&#8217;m most interested in opengl es/3 <img src='http://blog.martin-graesslin.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I think you&#8217;re right to not include your work on 4.4, regression on a window manager could ruin the whole image of kde in reviews <img src='http://blog.martin-graesslin.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
I&#8217;m quite impressed that &#8220;after spending some hours hacking &#8221; you already had a basic implementation&#8230; For me this means that a) you are very skilled, or b) that kwin code base is ultra clean <img src='http://blog.martin-graesslin.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  (maybe both who knows <img src='http://blog.martin-graesslin.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> )</p>
<p>Anyway, good luck for the rest !</p>
]]></content:encoded>
	</item>
	<item>
		<title>Von: Casper van Donderen</title>
		<link>http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/comment-page-1/#comment-7278</link>
		<dc:creator>Casper van Donderen</dc:creator>
		<pubDate>Mon, 23 Nov 2009 12:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martin-graesslin.com/blog/?p=409#comment-7278</guid>
		<description>Why don&#039;t you use Qt3d? I know it is just coming, but then it will run on Maemo6 and everywhere directly without duplicate functionality between Qt and KWin.</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t you use Qt3d? I know it is just coming, but then it will run on Maemo6 and everywhere directly without duplicate functionality between Qt and KWin.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Von: Martin</title>
		<link>http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/comment-page-1/#comment-7277</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 23 Nov 2009 11:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martin-graesslin.com/blog/?p=409#comment-7277</guid>
		<description>It&#039;s a new feature in KDE 4.4 and can be turned off in the Oxygen configuration interface.

If you are using KDE 4.3 you can install Nitrogen from kde-look. It supports switching off the glow as well.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a new feature in KDE 4.4 and can be turned off in the Oxygen configuration interface.</p>
<p>If you are using KDE 4.3 you can install Nitrogen from kde-look. It supports switching off the glow as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Von: Daniel</title>
		<link>http://blog.martin-graesslin.com/blog/2009/11/working-on-kwin-shaders/comment-page-1/#comment-7276</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 23 Nov 2009 11:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.martin-graesslin.com/blog/?p=409#comment-7276</guid>
		<description>I&#039;ve looked for it, but no I didn&#039;t find it :(

I&#039;m sorry that my comment came off a bit more harsh than I meant to - to me disabling glow would be a killer feature, not a showstopper :)

But please let me know where the glow can be turned off!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve looked for it, but no I didn&#8217;t find it <img src='http://blog.martin-graesslin.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I&#8217;m sorry that my comment came off a bit more harsh than I meant to &#8211; to me disabling glow would be a killer feature, not a showstopper <img src='http://blog.martin-graesslin.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But please let me know where the glow can be turned off!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
